Empowering companies and individuals
though expert analysis, design, and implementation
An accomplished human factors engineer, user interface designer, and software engineer specializing in user centered design, information architecture, user experience, systems and software engineering, object oriented analysis, and modeling and simulation. Extensive experience in the entire software design and development life cycle applied to a wide range of domains from embedded mobile handheld devices though enterprise class mission critical applications.
SUMMARY OF QUALIFICATIONS
*** Human Factors, User Interface Design, Information Architecture, Cognitive Engineering, Experimental Design
*** Systems Engineering, Software Architecture, Modeling and Simulation, Virtual Environments, Animation, Art
*** C++, C, JAVA, UML, .NET, VISUAL BASIC, HTML, XML, LISP, FORTRAN, SAS
*** Dreamweaver, Photoshop, Illustrator, Visual Studio, Eclipse, Rhapsody, RSA/RSM, ClearCase, ClearQuest
*** 3D Studio, Alias, AutoCAD, Rogue Wave, GD Pro, Motif, Builder Accessory, Motif, JSPWiki, Spark, MS Office
*** Windows, Linux, OSX, PC, Macintosh, Sun, HP, IBM, StereoGraphics
*** Scholarship from the Interservice/Industry Training Simulation & Education Conference
*** Founder of the Northwest Alias Users Group with seven years Alias and seventeen years AutoCAD experience
*** Current and Active US Secret Security Clearance
EDUCATION
Ph.D. Human Factors, University of Washington, June 1994
M.S. Human Factors, University of Washington, Dec 1990
B.S. Industrial Engineering, University of Washington, June 1988
Graduate GPA: 3.83
PROFESSIONAL EXPERIENCE
Human Factors and Software Engineer, Boeing, Seattle, WA, Nov 1996 - Present
Senior human factors engineer and user interface designer for a wide range of advanced commercial and military programs within the Boeing Company.
Additional responsibilities include system engineering, requirements analysis, functional specification, use case development, user stories, application prototyping, modeling and simulation, object oriented software architecture, analysis and design, as well as UML, C++, Java, and Visual Basic software development.
User Interface Designer, ObjectSpeed, Seattle WA, Feb 2006 – June 2007
Lead user interface and interaction designer for a startup technology company specializing in consumer VoIP products. Responsible for all user interface design, information architecture design, and human factors activities. Additional responsibilities include functional specification, human factors analysis, requirements analysis, application prototyping, graphical design, and user interface programming.
User Interface Designer, Ahaza Systems, Seattle, WA, June 2001 - Dec 2001
Lead user interface and interaction designer responsible for all user interface design and development activities associated with a complete line of advanced IPv6 network hardware devices. Duties include user interface design, human factors analysis, and interactive application prototyping.
User Interface Designer, Eyematic Interfaces, Seattle, WA, Oct 99 - April 2001
Lead human factors and interaction designer responsible for all user interface design and development activities associated with real-time web based 3D facial tracking, animation, avatar creation and editing software. Duties include requirements analysis, functional specification, user interface design, and human factors analysis.
User Interface Designer, Teague Corporation/AT&T Wireless, Redmond, WA, June 95 - March 96
Lead human factors and interaction designer for a large industrial design firm. Responsible for all human factors and user interface design, analysis, and documentation for the first two way wireless pager.
Webmaster, Paramount Theater, UW Digital Media Design Lab, Seattle, WA, Sept 95 - Dec 95
Webmaster and HTML developer for “Cyberian Rhapsody”, which was the first symphonic concert streamed live on the internet and given by the Seattle Symphony for the United Way. Responsible for all HTML authoring, web site development and administration, as well as digital audio recording and encoding.
Associate Assistant Professor, University of Washington, Seattle, WA, Dec 94 - Dec 95
Human Factors Professor at the University of Washington Industrial Engineering Department. Duties include teaching, writing research proposals, designing and conducting funded human factors experiments for the National Science Foundation, as well as hiring and supervising students.
Software Design Engineer, Socha Computing, Bellevue, WA, Aug 94 - Sept 95
Responsible for designing and developing interactive multimedia games as well as educational software for children and adults. Duties include functional specification, software design and architecture, user interface design, application prototyping, software development, focus group testing, and internet research.
Network Engineer, PSF Industries, Seattle, WA, March 92 - Nov 96
Independent consultant to a mechanical engineering firm specializing in the design, fabrication, and installation of large scale, high pressure vessels. Responsible for designing, procuring, and installing a state of the art networked computer aided engineering system to greatly improve design quality and engineer productivity.
Human Factors Researcher, University of Washington, Seattle, WA, Jan 89 - June 94
Responsible for designing and performing advanced human factors experiments relating to virtual worlds and advanced visualization research. Funded by the National Science Foundation to conduct research on advanced software and hardware interfaces for virtual environments. Duties include user interface design, systems design, software development, graphics programming, experimental design, as well as hardware and software interfacing.
Alias Animator, Technology Design, Bellevue, WA, April 91 - Jan 92
Independent contractor to a industrial design firm specializing in high technology hardware design for computers and consumer electronics products. Created models, animations, and renderings that were used for product engineering and marketing. Services also included training, hardware and software installation, and system optimization.
Operations Manager, Micro Products, Bellevue, WA, June 88 - Sept 88
Managed large scale computer graphics conversion contracts. Installed and optimized a custom optical scanning and capture system for a computer graphics scanning company. Responsibilities also included employee management, production scheduling, subcontracting and outsourcing, and software development.
Industrial Engineering Consultant, Avtech Corporation, Seattle, WA, Jan 88 - June 88
Professional industrial engineer for a large aerospace digital electronics company. Solely responsible for completely redesigning the entire manufacturing facility to optimize the assembly of multiple lines of digital avionics communication equipment. Additional responsibilities included integrating software for a CNC milling center to completely automate the production of lighted instrument displays panels.
ADDITIONAL INFORMATION
I have published twenty research papers in professional journals and proceedings relating to user interface design, computer graphics, and the design of spatial, stereographic, and auditory displays. I was the sole recipient of a $10,000 scholarship award from the I/ITSEC for advancing the field of interactive computer graphics for flight simulation. I have also received an honorary award from the Link Foundation for my work furthering the field of virtual interface design. I created five book covers for books by Harcourt Brace Publishing that feature the authors Arthur C. Clarke, Isaac Asimov, and Stephen King. Several minutes of my computer graphics animations appear in the movie Beyond the Mind’s Eye produced by MIRAMAR. I have won two engineering design awards from the City of Los Angeles for the design of an energy saving product. In my free time I enjoy creating computer graphic images and animations as well as composing and recording music. You can view my website at: www.uidesigner.com
SELECTED PUBLICATIONS
Parks P., Rosenberg C., Interactive Distributed Simulation Environment for Collaborative Technology Experiments and Analysis, SimTecT, Brisbane, Australia, 2008.
Crutchfield J., Rosenberg C., Predicting Subjective Working Ratings: A Comparison and Synthesis of Operational and Theoretical Models, HCI-Aero Conference Proceedings, Seattle, WA, 2006.
Barfield, W., Rosenberg, C., & Lotens, W. A., Augmented-Reality Displays. In W. Barfield & T. A. Furness III (Eds.) Virtual Environments and Advanced Interface Design (pp.542-575), New York, NY: Oxford University Press, 1995.
Barfield, W., Rosenberg, C., & Furness, T.A., Situation Awareness as a Function of Frame of Reference, Computer-Graphics Eyepoint Elevation, and Geometric Field of View, International Journal of Aviation Psychology, Vol 5, pages 233-256, 1995.
Rosenberg, C., Barfield W., Lotens, W., Virtual Environments and Advanced Interface Design, Augmented Reality Displays, Oxford University Press, pages 542 – 575, 1995.
Barfield, W., and Rosenberg, C., Judgments of Azimuth and Elevation as a Function of Monoscopic and Binocular Depth Cues Using a Perspective Display, Human Factors, Vol 37, Number 1 1995.
Rosenberg, C., Barfield, W., Estimation of Spatial Distortion as a Function of Geometric Parameters of Perspective, IEEE Transactions on Systems, Man and Cybernetics, Volume 25, Issue 9 , Sept. 1995.
Barfield, W., and Rosenberg, C., Perspective versus Stereoscopic Displays for Spatial Judgments, accepted for publication, Human Factors, 1994.
Barfield, W., and Rosenberg, C., and Furness, T., Situational Awareness as a Function of Frame of Reference, Virtual Eyepoint Elevation, and Geometric Field of View, International Journal of Aviation Psychology, 1994.
Rosenberg, C., Moses, B., Future Human Interfaces to Computer Controlled Sound Systems, 95th Annual Audio Engineering Conference, New York, New York, October, 1993.
Barfield, W., and Rosenberg, C., Comparison of Stereoscopic and Perspective Display Formats for Spatial Tasks, SID Conference, Seattle, Washington, September, 1993.
Barfield, W., and Rosenberg, C., Spatial Situational Awareness as a Function of Frame of Reference, Virtual Eyepoint Elevation, and Geometric Field of View, SID Conference, Seattle, Washington, September, 1993.
Barfield, W., Rosenberg, & Cohen., Presence as a Function or Frame of Reference within Virtual Environments (Technical Report). Seattle, WA USA: University of Washington, Sensory Engineering Lab, 1993.
Lion, D., Rosenberg, C., and Barfield, W., Overlaying Three-Dimensional Computer Graphics with Stereoscopic Live Motion Video: Applications for Virtual Environments, SID Conference, Seattle, Washington, September, 1993.
Barfield, W., and Rosenberg, C., The Effect of Geometric Field of View and Tunnel Design for Perspective Flight-Path Displays, Transactions of the Society of Automotive Engineers, Seattle, Washington, July, 1992.
Rosenberg, C., and Barfield, W., The Effects of Scene Complexity and Object Density for Low Level Flight, Sixth International Symposium on Aviation Psychology, Columbus Ohio, September, 1991.
Barfield, W., Rosenberg, C., and Levasseur, J., The Effect of Icons, Earcons, and Commands on the Design of a Hierarchical On-line Menu, IEEE Transactions on Professional Communication, 1991.
Barfield, W., Rosenberg, C., and Kraft, C., Relationship Between Scene Complexity and Perceptual Performance for Computer Graphics Simulations, Displays: Technology and Applications, 179-185, 1990.
Barfield, W., Lim, R., and Rosenberg, C., Visual Enhancements and Geometric Field of View as Factors in the Design of Perspective Displays, Proceedings of the Human Factors Society 34th Annual Meeting, Orlando, Florida, 1470-1473, 1990.
Barfield, W., and Rosenberg, C., The Effects of Scene Complexity on Judgments of Aimpoint and Altitude During Final Approach, Proceedings of the Human Factors Society 34th Annual Meeting, Orlando, Florida, 61-65, 1990.
Barfield, W., Rosenberg, C., and Kraft, C., The Effect of Visual Cues to Realism and Perceived Impact Point During Final Approach, Proceedings of the Human Factors Society 33rd Annual Meeting, Denver Colorado, 1989.