Craig S. Rosenberg, Ph.D.

craigr "at" uidesigner.com

 

SUMMARY OF QUALIFICATIONS

*** Current US Secret Security Clearance

*** Experience in System Architecture, Modeling and Simulation, Virtual Environments

*** System Engineering , Human Factors, User Interface Design, Experimental Design, Animation, Art

*** C++, C, JAVA, UML, LISP, FORTRAN, UNIX, VISUAL BASIC, HTML, SAS

*** Rational XDE, ClearCase, ClearQuest, Rogue Wave, Rhapsody, Motif, Builder Accessory, GD Pro

*** Silicon Graphics, SUN, Stereographics, IBM, PC, Macintosh, Alias, 3D Studio

*** Scholarship from the Interservice/Industry Training Simulation & Education Conference

*** Founder of the Northwest Alias Users Group, Completed Private Pilot Ground School

*** Seven years Alias and seventeen years AutoCAD experience

 

EDUCATION

Ph.D. Human Factors, University of Washington, June 1994

M.S. Human Factors, University of Washington, Dec 1990

B.S. Industrial Engineering, University of Washington, June 1988

Graduate GPA: 3.83

 

Personal Facts

I have published twenty research papers in professional journals and proceedings relating to user interface design, computer graphics, and the design of spatial, stereographic, and auditory displays. I was the sole recipient of a $10,000 scholarship award from the I/ITSEC for advancing the field of interactive computer graphics for flight simulation. I have also received an honorary award from the Link Foundation for my work furthering the field of virtual interface design. I have created five book covers for Harcourt Brace which feature the works of authors Arthur C. Clarke, Isaac Asimov, and Stephen King. Several minutes of my computer graphics animations appear in the movie Beyond the Minds Eye produced by MIRAMAR. In addition, I have won two engineering design awards from the City of Los Angeles for the design of an energy saving product. In my free time I enjoy creating computer graphic images and animations as well as composing and recording music. 

 

WORK EXPERIENCE

Entrepreneur in Residence, Spyglass Venture Capital, Los Angeles, CA, April 2008 – Present

Entrepreneur in Residence for a Los Angeles based venture capital firm.   Responsible for collecting, evaluating, and generating investment opportunities for subsequent venture funding.

 

Modeling and Simulation Engineer, Boeing Corporation, Seattle, WA, Jan 2004 – Present

Senior software engineer responsible for developing advanced models and simulations for a wide range of Boeing programs.  Additional responsibilities include software architecture, object oriented analysis, design, implementation, requirements specification and documentation, software testing, and UML and C++ software development.

 

User Interface Designer, ObjectSpeed, Seattle WA, Feb 2006 – June 2007

Lead user interface and interaction designer for a startup technology company specializing in consumer VoIP products.  Responsible for all user interface design and interaction design activities.   Additional responsibilities include functional specification, human factors analysis, requirements analysis, application prototyping, graphical design, and user interface programming.  

 

System Architect, Boeing Corporation, Seattle, WA, May 2003 – Feb 2004

Lead system architect developing advanced air traffic control analysis applications, toolsets, and trade study simulations for Boeing Air Traffic Management. Responsibilities include system and software architecture, object oriented analysis, design, and development, system and software specification, analysis, design, and implementation, documentation, human performance modeling, UML and C++ software development.

 

Human Factors Engineer, Boeing Corporation, Seattle, WA, Aug 2001 - May 2003

Designing and developing the next generation air traffic control system that Boeing is building for the Federal Aviation Administration. Responsibilities include human factors engineering, analysis and design, human performance specification and modeling, hardware and software architecture, user interface design, object oriented design, UML and C++ software development.

User Interface Designer, Boeing Corporation, Seattle, WA, Nov 96 - Aug 2001
Responsible for large scale user interface design programs within the Boeing Company.
Duties include functional specification, user interface design, human factors analysis, requirements analysis, application prototyping, and UML and C++ programming.

User Interface Designer, Ahaza Systems, Seattle, WA, June 2001 - Dec 2001
Responsible for all user interface design and development associated with a complete line of advanced IPv6 network hardware devices. Duties include user interface design and human factors analysis.

User Interface Designer, Eyematic Interfaces, Seattle, WA, Oct 99 - April 2001
Responsible for all user interface design and development associated with real-time web based 3D facial tracking, animation, avatar creation and editing software. Duties include functional specification, user interface design, and human factors analysis.

 

User Interface Consultant, Teague Corporation, Redmond, WA, June 95 - March 96
Independent consultant to a large industrial design firm responsible for all human factors and user interface design, analysis, and documentation activities for the first two way wireless pager for AT&T Wireless.

 

HTML Programmer, Paramount Theater, UW Digital Media Design Lab, Seattle, WA, Sept 95 - Dec 95

Web master for Cyberian Rhapsody, an on-line benefit concert for the United Way by the Seattle Symphony. Responsible for all HTML authoring, web site administration and digital audio recording and encoding.

 

Associate Assistant Professor, University of Washington, Seattle, WA, Dec 94 - Dec 95

Human Factors Professor at the Industrial Engineering Department of the University of Washington. Duties include teaching, writing research proposals, designing and conducting funded human factors experiments for the National Science Foundation, hiring and supervising students.

 

Design Engineer, Socha Computing, Bellevue, WA, Aug 94 - Sept 95

Responsible for designing and creating several interactive CD-ROM multimedia software titles for children and adults. Duties include software design, interface and application programming, functional specification, and internet research.

 

Network Engineer, PSF Industries, Seattle, WA, March 92 - Nov 96

Independent consultant to a mechanical engineering firm specializing in the design, fabrication, and installation of large scale, high pressure vessels. Responsible for designing and installing a state of the art networked computer aided engineering system to improve design quality and productivity.

 

Human Factors Researcher, University of Washington, Seattle, WA, Jan 89 - June 94

Responsible for designing and performing advanced human factors experiments relating to virtual worlds research and user interface design.  Funded by the National Science Foundation to conduct research on interfaces for virtual environments. Duties include user interface design, graphics programming, experimental design, hardware and software interfacing.

 

Alias Animator, Technology Design, Bellevue, WA, April 91 - Jan 92

Independent contractor to a industrial design firm specializing in packaging design of computers and other high technology products. Created models, animations, and renderings for engineering and marketing. Services also included training, system installation, and system optimization.

 

Operations Manager, Micro Products, Bellevue, WA, June 88 - Sept 88

Managed large scale computer graphics conversion contracts. Installed and optimized special purpose optical based computer graphics capture system for a computer graphics scanning company. Duties also included production scheduling, subcontracting, and programming.

 

Industrial Engineering Consultant, Avtech Corporation, Seattle, WA Jan 88 - June 88

Professional Industrial Engineer for a large aerospace digital electronics company.  Redesigned an entire manufacturing facility to optimize assembly of digital avionics communication equipment.  Integrated software for a CNC milling center to automate production of lighted instrument displays panels.

 

 

Selected Publications

 

Parks P., Rosenberg C., Interactive Distributed Simulation Environment for Collaborative Technology Experiments and Analysis, SimTecT, Brisbane, Australia, 2008.   

 

Crutchfield J., Rosenberg C., Predicting Subjective Working Ratings: A Comparison and Synthesis of Operational and Theoretical Models, HCI-Aero Conference Proceedings, Seattle, WA, 2006.

 

Barfield, W., Rosenberg, C., & Lotens, W. A., Augmented-Reality Displays. In W. Barfield & T. A. Furness III (Eds.) Virtual Environments and Advanced Interface Design (pp.542-575). New York, NY: Oxford University Press, 1995.

 

Barfield, W., Rosenberg, C., & Furness, T.A., Situation Awareness as a Function of Frame of Reference, Computer-Graphics Eyepoint Elevation, and Geometric Field of View. International Journal of Aviation Psychology,  Vol 5, pages 233-256, 1995.

 

Rosenberg, C., Barfield W., Lotens, W., Virtual Environments and Advanced Interface Design, Augmented Reality Displays, Oxford University Press, pages 542 – 575, 1995.

 

Barfield, W., and Rosenberg, C., Judgments of Azimuth and Elevation as a Function of Monoscopic and Binocular Depth Cues Using a Perspective Display, Human Factors, Vol 37, Number 1 1995.

 

Rosenberg, C., Barfield, W., Estimation of Spatial Distortion as a Function of Geometric Parameters of Perspective, IEEE Transactions on  Systems, Man and Cybernetics, Volume 25, Issue 9 , Sept. 1995.

 

Barfield, W., and Rosenberg, C., Perspective versus Stereoscopic Displays for Spatial Judgments, accepted for publication, Human Factors, 1994.

 

Barfield, W., and Rosenberg, C., and Furness, T., Situational Awareness as a Function of Frame of Reference, Virtual Eyepoint Elevation, and Geometric Field of View, accepted for publication, International Journal of Aviation Psychology, 1994.

 

Rosenberg, C., Moses, B., Future Human Interfaces to Computer Controlled Sound Systems, 95th Annual Audio Engineering Conference, New York, New York, October, 1993.

 

Barfield, W., and Rosenberg, C., Comparison of Stereoscopic and Perspective Display Formats for Spatial Tasks, SID Conference, Seattle, Washington, September, 1993.

 

Barfield, W., and Rosenberg, C., Spatial Situational Awareness as a Function of Frame of Reference, Virtual Eyepoint Elevation, and Geometric Field of View, SID Conference, Seattle, Washington, September, 1993.

 

Barfield, W., Rosenberg, & Cohen., Presence as a Function or Frame of Reference within Virtual Environments (Technical Report). Seattle, WA USA: University of Washington, Sensory Engineering Lab, 1993.

 

Lion, D., Rosenberg, C., and Barfield, W., Overlaying Three-Dimensional Computer Graphics with Stereoscopic Live Motion Video: Applications for Virtual Environments, SID Conference, Seattle, Washington, September, 1993.

 

Barfield, W., and Rosenberg, C., The Effect of Geometric Field of View and Tunnel Design for Perspective Flight-Path Displays, Transactions of the Society of Automotive Engineers, Seattle, Washington, July, 1992.

 

Rosenberg, C., and Barfield, W., The Effects of Scene Complexity and Object Density for Low Level Flight, Sixth International Symposium on Aviation Psychology, Columbus Ohio, September, 1991.

 

Barfield, W., Rosenberg, C., and Levasseur, J., The Effect of Icons, Earcons, and Commands on the Design of a Hierarchical On-line Menu, IEEE Transactions on Professional Communication, 1991.

 

Barfield, W., Rosenberg, C., and Kraft, C., Relationship Between Scene Complexity and Perceptual Performance for Computer Graphics Simulations, Displays: Technology and Applications, 179-185, 1990.

 

Barfield, W., Lim, R., and Rosenberg, C., Visual Enhancements and Geometric Field of View as Factors in the Design of Perspective Displays, Proceedings of the Human Factors Society 34th Annual Meeting, Orlando, Florida, 1470-1473, 1990.

 

Barfield, W., and Rosenberg, C., The Effects of Scene Complexity on Judgments of Aimpoint and Altitude During Final Approach, Proceedings of the Human Factors Society 34th Annual Meeting, Orlando, Florida, 61-65, 1990.

 

Barfield, W., Rosenberg, C., and Kraft, C., The Effect of Visual Cues to Realism and Perceived Impact Point During Final Approach, Proceedings of the Human Factors Society 33rd Annual Meeting, Denver Colorado, 1989.